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Cardiopulmonary Resuscitation Training by Avatars : A Qualitative Study of Medical Students' Experiences Using a Multiplayer Virtual World

机译:化身进行的心肺复苏培训:对使用多人虚拟世界的医学生体验的定性研究

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摘要

Background: Emergency medical practices are often team efforts. Training for various tasks and collaborations may be carried out in virtual environments. Although promising results exist from studies of serious games, little is known about the subjective reactions of learners when using multiplayer virtual world (MVW) training in medicine. Objective: The objective of this study was to reach a better understanding of the learners’ reactions and experiences when using an MVW for team training of cardiopulmonary resuscitation (CPR). Methods: Twelve Swedish medical students participated in semistructured focus group discussions after CPR training in an MVW with partially preset options. The students’ perceptions and feelings related to use of this educational tool were investigated. Using qualitative methodology, discussions were analyzed by a phenomenological data-driven approach. Quality measures included negotiations, back-and-forth reading, triangulation, and validation with the informants. Results: Four categories characterizing the students’ experiences could be defined: (1) Focused Mental Training, (2) Interface Diverting Focus From Training, (3) Benefits of Practicing in a Group, and (4) Easy Loss of Focus When Passive. We interpreted the results, compared them to findings of others, and propose advantages and risks of using virtual worlds for learning. Conclusions: Beneficial aspects of learning CPR in a virtual world were confirmed. To achieve high participant engagement and create good conditions for training, well-established procedures should be practiced. Furthermore, students should be kept in an active mode and frequent feedback should be utilized. It cannot be completely ruled out that the use of virtual training may contribute to erroneous self-beliefs that can affect later clinical performance.
机译:背景:紧急医疗实践通常是团队的努力。可以在虚拟环境中进行各种任务和协作的培训。尽管严肃游戏的研究取得了令人鼓舞的结果,但对于在医学中使用多人虚拟世界(MVW)培训的学习者的主观反应知之甚少。目的:这项研究的目的是更好地了解使用MVW进行心肺复苏(CPR)团队训练时学习者的反应和经验。方法:十二名瑞典医学专业的学生在接受了部分预设选项的MVW进行CPR训练后参加了半结构性焦点小组讨论。调查了学生对使用此教育工具的看法和感觉。使用定性方法,通过现象学数据驱动方法对讨论进行了分析。质量措施包括谈判,来回阅读,三角剖分以及与线人的确认。结果:可以定义表征学生体验的四个类别:(1)集中精神训练;(2)从训练中转移注意力的界面;(3)分组练习的好处;以及(4)被动时容易失去注意力。我们解释了结果,将其与其他结果进行了比较,并提出了使用虚拟世界进行学习的优势和风险。结论:证实了在虚拟世界中学习CPR的有益方面。为了获得较高的参与者参与度并为培训创造良好的条件,应遵循公认的程序。此外,应使学生保持活跃状态​​,并应经常使用反馈。不能完全排除使用虚拟培训可能会导致错误的自我信念,从而影响以后的临床表现。

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